(Later, there's a zombie tiger - the movie's most ingenious effect - that's said to have once been a part of the Siegfried & Roy troupe.) There's also the usual uproarious slaughter - zombies biting juicily into human necks, gun-wielding humans blowing off chunks of zombie skulls - which, as you'd expect in a Snyder film, goes on way too long.
What follows - a montage of zombie mayhem set in a glittery casino - is a series of quick, witty anecdotes: There's a blood-drooling Elvis impersonator, a gaggle of topless zombie showgirls - that sort of thing. After killing most of the convoy's attendant guards, this creature sets out for nearby Las Vegas along with two soldiers it has toothily recruited to the zombie cause. During a sudden collision with a civilian vehicle, the container is damaged and a big, flesh-ripping zombie escapes from it. We see a military convoy making its way across the Nevada desert after a visit to the quasi-mysterious military base called Area 51, where it has picked up an unspecified payload in a large shipping container. The latest zombie exercise is the work of Zack Snyder, who began his directorial career with a remake of zombie auteur George Romero's 1978 "Dawn of the Dead" and has now returned to the genre with a sort of monster mashup called "Army of the Dead." The story, cooked up by Snyder (who also shot the film), Shay Hatten and Joby Harold, is a bloody combo of straight zombie horror and reconfigured Vegas heist flick, along the lines of the "Ocean's Eleven" pictures, and some of it's pretty entertaining. (Nowadays, the once-shuffling creatures are actually quite speedy.) But their enduring popularity is a little odd, when you think about it, since a zombie, by definition, is generally slow in pursuit of its victims and has to rely on the frequent inclination of fleeing humans to trip over something or other and fall to the ground to await their gruesome fate.
I've emailed 3BlackDot for more information, and we'll update if we receive a reply.Zombie movies, which have been shambling across movie screens since at least the 1930s, have an undying appeal. This gameplay video and its description, for instance, do not mention Montoya's financial stake in the game, or his connection to 3BlackDot. That second bit is particularly relevant to people who aren't part of the community that 3BlackDot says already knows the score. It also states, in a follow-up FAQ, that a single disclosure covering multiple videos is insufficient "because people visiting your site might read individual reviews or watch individual videos without seeing the disclosure on your home page." As the FTC explains in its ".com Disclosures" document, "Disclosures that are required to prevent an advertisement from being deceptive, unfair, or otherwise violative of a Commission rule, must be presented 'clearly and conspicuously'," which is not the case in multiple Dead Realm videos. The statement doesn't address the primary claim, however: that Montoya, Fong, and Cassell do not adequately disclose their financial ties to Dead Realm and 3BlackDot in their videos. The interactive conversation between Adam, Evan, Tom and their communities has been authentic and organic, and the result is that the community now associates them with 3BD and their projects, and it is commonly known that they are founding members of the 3BD team." The community has been along for the ride the whole time and their support has been overwhelming. "Through a dizzying number of tweets, posts, videos and appearances since, Adam, Evan and Tom have shared with their community of millions the excitement of being involved in their own company, developing their own video games and creating fun original content.
Most of the articles have centered around the involvement of Adam, Tom and Evan, three of the largest social media influencers in the world, in 3BD," it continues.
"In the time since our very public launch as a company at Comic Con last year, more than 30 press articles have been written about 3BD and our new model. In other words, their fans have been so supportive because it is their game," the statement says. We have had more than 150 Million impressions around Dead Realm on Twitter alone, primarily because of the well-known involvement of several of our founders and creative directors, Adam Montoya (aka ' SeaNanners'), Evan Fong (aka ' VanossGaming') and Tom Cassell (aka ' TheSyndicateProject') in the development and creation of the game. To date, we have not paid for any promotion, media, or endorsement of the game. "The excitement and fandom you are seeing around Dead Realm is real and organic, and the game has taken on a social media life of its own.